After 8 months of planning, blood sweat and tears, The Annual Championship of Cosplay held at Comic Con Africa has come to a close. With a total of 59 contestants, spread over the novice, intermediate and masters levels, all of whom looked stunning and gave it their all and should be proud of themselves and what they achieved as it takes great courage to enter into a competition of this size. Pre-judging for the competition took place across the Thursday and Friday of Comic Con Africa where the judges got a chance to look at the contestants’ cosplay up close allowing them to see all the details and allowed the contestants to explain to the judges how they made their cosplay and what techniques they used, it is also during this pre-judging that the masters’ contestants are not only judged by the local judges but by the international cosplay guest. Where Taryn Cosplay joined in the masters judging on Thursday and Leon Chiro and Elizabeth Rage joined in on the masters judging on Friday. After all the pre-judging took place, 26 contestants were selected by the judges to move onto the finals where they were then judged on their stage presentation and how well they can be in character! After all the contestants did their stage walk the judges selected the winners.
What makes this competition different is that the Champion of Cosplay gets to go and compete on the global stage at MCM London Comic Con against other talented cosplayers across the world, in the World Championship. Africa has so far sent two Champions to take part the in the Crown the first being Kinpatsu Cosplay with her Sister of Battle cosplay where she came 2nd overall and our second Champion being Jinxie Cosplay with her Priestess Bathory, where she took 1st making her the current Crowned Champion of Cosplay. This puts extra pressure on Africa’s next Champion to keep up the winning streak!
This year the judges were blown away with all of our local talent and are excited to see how the community is going to keep growing in the future! So without further ado here are Comic Con Africa’s 2022 Championship of Cosplay Winners!
African Champion of Cosplay – Ludus Cosplay as Aratak – Chieftain of the Banuk Tribe from Horizon Zero Dawn: The Frozen Wilds (Africa’s First Male Champion and the Comic Con Cape Town Regional Champion of Cosplay) Masters Champion – BlueCat Cosplay as Yennefer of Vengerberg from The Witcher Series (Hannah Alexander Design) (She won the Champion of Needlework title at Comic Con Africa 2019) Construction Champion – AhtohCos as Baine Bloodhoof from World of Warcraft (This was his second ever cosplay and competition, he placed 3rd in Armour at Comic Con Africa 2019 with his first ever cosplay) Armour Champion – Toonibug as Wonder Women from DC Comics (Royy_Ledger Design) (The artist himself consulted her on the construction of this cosplay) 2nd Place Armour – Artaxer as Katsuki Bakugo from My Hero Academia (This was his first ever cosplay) 3rd Place Armour – Nico as Griselbrand from Magic: The Gathering (This was his first GES Competition) Champion of Needlework – Annakapat as Mollymauk Tealeaf from Critical Role Campaign 2 2nd Place Needlework – Jordan Fur-rie as Kassandra (OC) (This is her second ever cosplay) 3rd Place Needlework – Jeezz_Louise as Harley Quinn from Batman: The Animated Series Judges Favourite – FrostyKitty Cosplay as Gorou from Genshin Impact Best Newcomer – Chkombi as Neytiri from Avatar Most Creative Techniques – Just Plain Cal as The Bone Armour set from Monster Hunter World Best Prop – MonlyFans as Shoretrooper Grunt from Star Wars Best Wig – Ruthie_Music as Rapunzel from Tangled Green Leaf (Best use of recycled materials and upcycling) – Isola as Nobushi from For Honour
Thank you to all who competed and supported this year’s competition! We can wait to see all your cosplays at the next one!
Starting January 2022, the Esports and Competitive Gaming division will operate as a consolidated global team, shaping the future of Ubisoft’s portfolio of existing and future competitive games.
Today, Ubisoft announced the reshape of its internal esports teams into one “Esports and Competitive Gaming” division, a newly consolidated global team which, while continuously developing Ubisoft’s competitive gaming activity in local territories through regional and local experts, will work towards one common objective, shaping the future of esports and competitive gaming at Ubisoft, and deliver on the company’s mission: enrich players’ lives by creating memorable and meaningful experience, on all levels of competition.
“Building upon 6 years of experience drawn from our competitive gaming activities on titles such Tom Clancy’s® Rainbow Six Siege, Brawlhalla®, Trackmania® or For Honor®, and looking at the evolution of our industry across the board, the revamp of our internal structure will give us the adequate tools to enter the next chapter of our journey and shape the future of esports and competitive gaming at Ubisoft.”, shared Geoffroy Sardin, Senior Vice President, Executive Publishing at Ubisoft.
François-Xavier Deniele, at the forefront of all strategic topics since the early days of esports at Ubisoft and orchestrating the company’s esports operations in the EMEA region for the past 6 years, has been appointed Senior Director, Esports and Competitive Gaming. He will now oversee all aspects of esports and competitive gaming at Ubisoft and lead the team as it takes on current and upcoming challenges and opportunities across all esports and competitive gaming strategic topics.
“Weare proud of what our teams have accomplished over the past years in all regions, and of the milestones we have reached on our competitive portfolio in such a short time.” said François-Xavier Deniele, Senior Director, Esports and Competitive Gaming at Ubisoft. “Now our focus turns to 2022 and beyond. Strengthening esports and competitive gaming as a key pillar of Ubisoft’s culture, our streamlined internal organization will allow us to gain in agility, ultimately benefiting all our competitive ecosystems across Ubisoft’s portfolio of brands.”
The Esports and Competitive Gaming division is dedicated to:
Building thriving and inclusive competitive ecosystems for Ubisoft’s portfolio of competitive games, for fans to engage and take part in, and for organizations and sponsors to grow in. Whether looking at our most mature esports scenes such as Rainbow Six Siege’s, Brawlhalla’s and Trackmania’s, or other existing and future competitive games, we are dedicated to growing each competitive ecosystem into reaching its full potential.
Creating a multi-year plan with competitive activities, tournaments and leagues adapted to all, and a clear path from amateur to professional play, that inspires and engages players across the world.
Providing superior entertainment value and service to Ubisoft’s audience, through a diverse esports product offer, premium broadcast and event production, entertaining content, and a strong local presence allowing local communities to enjoy activities and content tailored for them.
Leveraging new opportunities by accompanying early on Ubisoft’s development and editorial teams across Ubisoft’s worldwide network of development studios, to collaborate on competitive games’ vision, scope, and features, as well as revenue-sharing in-game items strategies.
Implementing, in collaboration with partners and organizations, healthy and sustainable esports business models and revenue streams, that contribute to creating a mature and virtuous environment for all.
Within the perimeter of the aforementioned strategic mission and objectives, some of the team’s key areas of focus in the coming months and years will be to work their way towards going back to international esports events with live audience whenever the situation allows it, and to keep on investing in the growth of Ubisoft’s existing esports titles. Ubisoft has recently announced exciting plans for the Year 7 of Brawlhalla Esports and will make much anticipated reveals for the Year 7 of Rainbow Six Siege, for the game and its esports scene, during the upcoming Six Invitational.
In addition to the existing competitive activities on the company’s esports titles, the Esports and Competitive Gaming division is also looking to broaden the portfolio of games offering competitive experience to fans. Already in discussion with the development teams of some of Ubisoft’s upcoming games, the team is looking to build competitive ecosystems across a diverse range of game genres, and to build upon their success and experience with the R6 SHARE program on Rainbow Six Siege to create revenue sharing strategies for other projects.
Alongside broadening its portfolio, a key development axis will be to make competitive gaming more easily accessible to players, by embedding competitive gaming at the core of their regular gaming routine. To achieve this, Ubisoft will accompany platforms to offer a direct ‘plug and play’ competitive experience on its games, whether it’s playing or watching, directly embedded in their platform.
“Our partnership with PlayStation to have Rainbow Six Siege be part of their native Open Series Tournaments is a great success and a great showcase of the ultimate grassroot activity.” explained François-Xavier Deniele. “It allows a different audience than the one taking part in our professional and semi-professional circuits to engage in competitive gaming and we are looking forward to multiply similar opportunities.”
And finally, the broadcast studios in Sao Paulo, Paris, and Las Vegas, will also play a pivotal role as the showcases of Ubisoft’s competitive activities.
François-Xavier Deniele will deliver on his new mandate with the help of 5 executives, that will carry out the vision at a global level on strategic expertise.
Nelson Garcia, formerly Manager, Events and Broadcast in the EMEA region, is appointed Associate Director, Esports, Global Live Events & Broadcast.
Marcio Soares, formerly Director of Esports and Community Engagement in the LATAM region, is taking on the role of Director, Esports, Global Marketing & Business Intelligence.
Emeline Berthon, formerly Manager, Esports Communication in the EMEA region, is taking on the role of Associate Director, Esports, Global Communication.
Che Chou, formerly Senior Director of Esports for the NA region, is appointed Senior Director, Esports, LATAM, NA, EMEA, and will lead, with his team of experts, the regional operations across all three regions. Reporting directly into Che Chou, Rachid Belrhiti has been appointed Associate Director, Esports, EMEA, Mauricio Lima is taking on the role of Associate Director, Esports, LATAM, and Alexander Charsky the role of Associate Director, Esports, NA.
Wei Yue, in the global role of Director, Esports, will be in charge of Rainbow Six Siege game production topics, league operations, and revenue-sharing strategies for Rainbow Six Esports, which means engaging with the game’s development team as well as overseeing the R6 SHARE program and the coherence and integrity of the global competitions’ strategy.
Please visit Ubisoft News for the in-depth interview of François-Xavier Deniele and more details on the creation of Ubisoft’s global Esports and Competitive Gaming division.