Story - 60%
Graphics - 68%
Audio - 60%
Gameplay - 75%
Replayability - 70%
“Lead your troops in explosive arcade action battles that rage across tabletop battlefields. Command your troops, set fiendish traps, bolster your defenses and wield powerful magic to destroy your opponent as you compete for power in the heavens!”
In Tabletop Gods, You are a God that deploys towers and troops on a large battlefield against another player
Either another person or AI.
The maps are designed well and resemble a sort of Warhammer style table.
The goal of the game is to destroy all of your opponent’s towers before they destroy yours.
Think Clash Royale but for PC.
In this game mana management is key.
mana is used to both summon your towers and defense before the round starts
and to summon troops during the round.
The mana rate starts slow for the first couple of minutes and then speeds up rapidly towards the end of the round.
Before the start of each round, you can set your traps and defensive cannons to slow your opponents from destroying your towers.
The traps range from spikes to lightning and defensive cannon towers.
Three races are in the game at the time of writing. These are the Humans, The Undead and The Demons.
Each race has its own strengths and weaknesses.
When the battle starts you place all your defense structures and then move on to the attack round,
During that round, you can click within your own field of play to summon your units.
When summoned they cannot be controlled and normally attack the closest structure or units to them.
You have no direct control over them at all.
The player base is a bit small as I found myself waiting between 15-20 minutes for an opponent.
Tabletop Gods needs to find a way to market itself out more and increase its current player base.
Tabletop Gods is also playable in VR, However, I don’t have an oculus rift or vive to test this with.
However, it is worth noting that both use the same core gameplay systems and modes.