Sid Meyer’s Civilization VI Rise and Fall Review

Civilization VI was first released in October 2016 and received some great reviews, bringing the game series to a new height in the turn-based strategy genre. You can read our review here (Link). Rise and Fall is the first expansion of Civilization VI and adds quite a lot to the…

The Crit

Graphics - 82%
Audio - 86%
Gameplay - 96%
Replayability - 94%

90%

User Rating: 3.85 ( 1 votes)

Civilization VI was first released in October 2016 and received some great reviews, bringing the game series to a new height in the turn-based strategy genre. You can read our review here (Link). Rise and Fall is the first expansion of Civilization VI and adds quite a lot to the bade game.

In this review I will only talk about the new features in Rise and Fall and not about the base game as I have reviewed that before. One of the first big changes in Rise and Fall is Great Ages, you get scored to perform certain tasks or achieve certain goals and once and era ends your civilization will either go into a Golden or Dark Age depending on the score your achieved. A Golden Age will grant you massive bonuses and cities will be a lot more loyal (get to that later) and in a Dark Age it will obviously be a lot harder for you in that era. But rise above the Dark Age and achieve a Golden Age after the Dark one to then get boosted to a Heroic Age which grant even more bonuses. This adds a great challenge to the game and it is nice to be able to come back from a Dark Age into an even better era. This feature makes each era unique and will make you work hard to reach great scores.

Then we get to Loyalty. Cities now have a loyalty score on how loyal that city is to your civilization. Having cities on low loyalty score can mean a revolution breaking out or even losing that city to another civilization. A City might even go independent becoming a City-State, another cool challenge on the base game and it will also limit players form branching out to far to early as it will be very hard to keep loyalty of those cities early on in a game.

Now you can also appoint Governors to cities or city-states. You can recruit up to 7 Governors and then promote them as well, each one has unique abilities and specialises on certain areas. New alliance options are also available to strengthen you Alliances with your “favourite” civilizations. You can undergo research, cultural, military and more types of alliances.

Emergencies can happen throughout the game, where civilizations band together to deal with a threat and also gain great rewards or penalties. A cool feature is the new timeline feature where you can go through a visual journey looking at your civilization’s epic moments.

There are tons of other content like nine leaders and eight new civilizations, new wonders, eight unique units, two unique buildings, four unique improvements, and two unique districts. So much to keep you busy in a game that can steal a ton of your time and is so much fun to play. Definitely a game on the top pile of my game library.

Additional Information

Reviewed on: PC
Available on: PC
Genre: Turn Based Strategy
Age Rating: Teen
Publisher/Developer: 2K Games / Firaxis Games
Estimated RRP: R399
Release Date: 8 February 2018

Likes

  • Tons of new content
  • New balances work great

Dislikes

  • One more Turn ;p

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