Graphics - 75%
Audio - 70%
Gameplay - 65%
Replayability - 60%
Put on your eye patch and snap on your metal hook become a pirate again and loot some treasures with your buddies. Sea of Thieves is a shared-world action adventure game where you can sail the seas and be the pirate you always wanted to be.
Sea of Thieves was developed by Rare exclusively for the Xbox and PC. Rare has been around for a long time and has brought out some cool games like Donkey Kong Country when it was developing exclusively to Nintendo. In 2002 they were acquired by Microsoft to develop exclusively for them. They had some focus shifts later-on working on Kinect titles. Sea of Thieves is the first major game the company has developed in a while. The game was delayed last year to now and there was a bit of a hype waiting for the game to be released.
Now that the game is out, there has been a mixed view of the final version with some valid concerns. But let me start with my first thoughts of the game. I was excited to play a pirate game and especially have some freedom to roam around. It might be my own view, but I was disappointed that the game feels limited in content. Yes, you have free roam and can wander around, but it just feels like an open world sandbox adventure and I personally wanted a bit more.
The game does play well and it look great, I Love how you can work as a team and also just get left behind or deserted. In one gameplay I accidentally fell off the ship. Luckily we were close to the island that were we looting and I could swim all the way there to catch up, but is was a long swim.
Sea of Thieves is a cool sandbox game where you can spend hours doing things but it does fall a bit short as it feels like you don’t really work for any reward.
Reviewed on: Xbox One
Available on: Xbox One, PC
Genre: Open World
Age Rating: Teen
Publisher/Developer: Microsoft / Rare
Estimated RRP: R700+
Release Date: 20 March 2018
- Pirates and Loot
- Not enough content