Skull & Bones

Skull and Bones is an upcoming action-adventure video game developed by multiple Ubisoft studios. The game is set to be released in February 2024 for PlayStation 5, Xbox Series X/S, Amazon Luna, and Microsoft Windows.

This game just never ceases to amaze me, from the flawless combat and the smooth feeling with inputs. Each trailer and access period we receive just makes the game look better and better, and it certainly gave a new standard to what a game should be like when in Beta.

That being said of course there were a couple of small glitches or bugs that some might not even of noticed or experienced, leaving one to wonder if it might not just of been your PC/Console and not the game itself.

Upon initial thoughts we had the idea that it would have a similar playstyle as Sea of Thieves, this is not the case in so many ways. But all of this is a very good way, getting to experience a more complex fighting style on ships, with customization that makes you want to grind and sink others to have your perfect ship ready for combat.

Did we also mention that weight is not just a number in this game? When going through shallower waters you will hear your crewmates warning you about the weight of the ship and hear it scrape the bottom of the reef, this kind of detail for a beta game is just unimaginable.

Once again Ubisoft has proven to us that they welcome a challenge and why they are among the top developers out there with a near flawless beta testing period. We would love for Ubisoft to take over a game such as The Day Before (I am sure there are thousands of people begging for this)

There was not really anything to flaw Ubisoft on for Skull and Bones, except if your expectations were in a bit in a different direction than what the studio went towards, such as Raids you don’t get off your ship to pillage the town, but this is just nitpicking.

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  • Its Ubisoft - they don't disappoint
  • Customization for everything, ships, crew mates and the captain
  • Naval combat re-imagined
  • 6 hours in this game felt like 30 minutes


  • 1 bug was found in the opening cinematic which no one would end up seeing when the game releases