Niffelheim Review

“Your avatar is a brave warrior who has fallen in battle. But instead of well-deserved peace in Asgard, his soul is trapped in the harsh world of Niffelheim. Survive in this hostile world, ransack the neighbor lands, explore dangerous dungeons and find your way to Valhalla” Who doesn’t like vikings.…

The Crit

Story - 75%
Graphics - 80%
Audio - 80%
Gameplay - 70%
Replayability - 70%

75%

User Rating: 3.65 ( 1 votes)

“Your avatar is a brave warrior who has fallen in battle. But instead of well-deserved peace in Asgard, his soul is trapped in the harsh world of Niffelheim. Survive in this hostile world, ransack the neighbor lands, explore dangerous dungeons and find your way to Valhalla”

Who doesn’t like vikings. They are brutal and do whatever they want, so what is there not to like. The real question though is could the developers capture the essence of being a true viking in a side scrolling RPG? Let’s find out

First off this game has a really slow pace, your character moves at a snail pace and at first you really have to put in some effort to get use to this. After a while you do not notice this anymore and you start enjoying the game despite the slow pace. The game revolves around survival, so if you want a quick hack and slash, I am sorry to say this is not it

If you like games where you explore, collect resources, craft items, equipment, build a base with defences, invade lands, explore dungeons and fight boss battles to get loot that will let you create better gear, this game is for you. There is an rpg system for skills and a passive tree called sigils that add passive boosts to skills.Sigils are found exploring dungeons. All buildings and crafting stations can be upgraded allowing you to craft better items.

The game can be daunting in the beginning. It wasn’t until I watched a few walkthrough videos that I started to like and enjoy the game. The game has a really nice art style. Oh and you can bring a friend along.

The loot system is done rather well although it requires a lot of grinding to get the required materials for crafting, although if you are an avid RPG player you would not mind the grind as you should be used to it. Materials are found right across the map and easy to collect while exploring new lands or just taking a leisurely stroll outside your base, although specific materials can only be found in certain parts like in dungeons or mines for example.

Crafting is pretty simple as you craft most things inside the safety of your base, that is if you have all the required materials. To craft some items you need a long list of things, it would be nice to tag an item you want to craft and then get notified what is still required so you don’t have to sit with a pen and paper. Inventory space was a huge issue for me as you get over burdened very quickly. It would be nice to be able to craft additional or just a bigger “backpack”

The fighting is pretty straightforward and does not require a huge set of skill. You can hit, you can shoot or you can use shield, that’s it. It would be nice to see some development around the fighting in the future as I feel this is a bit of a downfall in the game as a kill on a troll does not feel as rewarding as it should

Overall I found Niffelheim to be a very interesting game and a good way to spend some time if you don’t feel like concentrating too much. The slow game pace does take some time to get use to, a speed bonus from a potion or something would be a great addition in the future. The fighting needs some work but it works. The grind work is there and there to stay as I feel that is what the game is built around, but the stunning visuals and audio takes your mind away from that

About Marius Combrink

Marius Combrink
Gaming life is an enjoyable life. I am just a simple guy that really really likes playing games and picking up random quotes from games that are translated into modern day life."Some trees flourish, others die. Some cattle grow strong, others are taken by wolves. Some men are born rich enough and dumb enough to enjoy their lives. Ain’t nothing fair." John Marston

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