Good things come to those that wait and we waited a whole year, have they improved the games mechanics? My first time playing a Supercross title was last year, with Monster Energy Supercross 2 and I was pleasantly surprised at how much fun the game was, however, having been around supercross I felt that the game was a bit of a reach. The physics were slightly more on the floaty and unrealistic side, with this year’s title significantly improving on that aspect.
Monster Energy SX3 comes across as a copy-paste from SX2 and it probably is; with the only changes coming to the community’s biggest gripes, being physics and mechanics of the bikes (mostly when catching air). Other than that, the game hasn’t really seen much change in the career, multiplayer modes, and customization aspects of the game. It does not really come across as though the game was completely redesigned and built from scratch, it feels more like a major patch was added to the previous title.
Either way you look at the game, from a gaming standpoint or a supercross standpoint; the title is loads of fun. Monster Energy Supercross 3 is one of those game that you can switch on with a group of mates and just time trial, trick out or full on race one another. The graphics are still simple but realistic and the audio less nothing to be desired. I personally don’t enjoy playing through the career aspects of games like this, but I do feel this is directed more towards the race fans, that has knowledge of the sport.
The tricky part is; would I, as a non-supercross fan, purchase this game for full price (60USD = R1000)? Likely not, the game definitely reaches more towards the fans for that price and would not gives the average gamers the value for money you would expect.