Story - 95%
Graphics - 95%
Audio - 93%
Gameplay - 97%
Replayability - 93%
We journey back to Middle-Earth with our favourite Ranger – Talion – and his spirit companion Celebrimbor in one of my most anticipated games of the year, Middle-earth: Shadow of War.
When Middle-Earth: Shadow of Mordor came out it broke some moulds with its Nemesis system. It brought a whole new game style and play into the gaming world and blew our minds, obviously they built on this success and what they bought us is the Nemesis system on steroids. There is now a bigger world to play in and the system had to expand to support it, with every region comes new followers, captains etc. and the is even an in-game market where you can buy chests to get training abilities for your army, new followers and/or boosts.
The story of Shadow of War continues from the first game, where Talion and Celebrimbor crafts a new ring of power only this time the ring will not be corrupted by Sauron. After the ring is constructed all kinds of chaos starts to unfold where Talion and Celebrimbor ends up building up armies to take on the Witch King and Sauron and to rule Middle-Earth.
The first game started as a hack ‘n slash with some small RPG elements to it and now with Shadow of War it is breaking the bonds of a few genres as it has RPG, Action, Adventure, Strategy and more in the game. When you get to Act 2, you start to see the full immersive world and how the game just expands. The game and story make you believe that you are going out to conquer the world.
Middle-Earth: Shadow of War looks incredible, and with you being able to equip Talion with different items it makes it a little more special. It is great that the items look different and that you can actually customise Talion’s look to a degree. I love how the environment changes along with the land that you are in, and the forts/castle that you attack also has some different flairs from whoever sits on the thrown.
The captains/followers are also greatly improved, where they act more naturally and has more spur of the moment actions that keeps fights interesting. There is something cool on how the Nemesis systems works and how a captain that you defeated can come back “cheating death” to try and take you on. Or how you favourite “legendary” rank Captain can betray you and try to slit your throat.
Bringing in classification on items and captains also makes stuff a lot more interesting. The classification works the same as with most RPG games, Rare, Epic and Legendary. Some boosts that you receive in chest can also change a Captain’s classification. For instance, it might grant the Captain an Epic Cursed weapon.
There is so much thought put into Middle-Earth: Shadow of War and it all works; the Nemesis system is a beast and it just showed us again of what impact something as innovative as it can change a game. One of my favourite games of 2017!
Reviewed on: Xbox One
Available on: PS4, Xbox One, PC
Genre: Action RPG
Age Rating: Mature
Publisher/Developer: Warner Bros / Monolith Productions
Estimated RRP: R849
Release Date: 10 October 2017
- Improved Nemesis system
- Conquests are awesome
- All I want to do is play this game