Kingdoms of Amalur: Reckoning Review

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The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.

You wake up on top of a pile of rotting corpses in a dark, damp cavern. You can’t remember anything: where you are, how you got there, or anything besides your name. The very beginning of the game shows that Kingdoms of Amalur: Re-Reckoning is straightforward high-fantasy. A big war is breaking out among humans and the Fae, lead by a zealous king who believes he’s ushering in the birth of a new god. Things aren’t going well for the good guys, but it turns out due to some mad science experiment you have come back from the dead. This somehow gives you the ability to rewrite and overrule the very forces of destiny itself, marking you as a chosen one that can end the war and bring peace to the land.

Much like any good RPG you have different classes at the start of the game you can pick from. You can be a warrior, a mage, or a rogue and all of them have very different playstyles. In Kingdoms of Amalur due to the fate part of the story and you not having a destiny, you can use any classes abilities despite your chosen class. That means even if you choose to play as a warrior you can still gain the ability to use magic. There is a variety of weapon types you can use and switch between as well like daggers, Faeblades, bows, Staffs and etc. You can equip two at a time and easily switch back and forth between them during combat helping you create your perfect playstyle. Regarding fighting in this world, there have been two new changes to this remaster. One is the addition of a higher difficulty for those who would like a greater challenge. The other is the removal of the level lock that was present in the original game. This meant that when you entered an area all the enemy’s levels were capped at yours at that moment. Now they will change to match yours every time you go back to that area meaning you’ll always have a challenge. These are some welcome changes and it was nice to see something new outside of some barely improved graphics. The world itself is huge and fun to explore with plenty of different biomes to see. There are forests, deserts and other biomes full of enemies, animals, loot and treasure. The loot system has been changed in this remake so that anything you find will now more closely match your chosen class.

Regarding the graphics engine..

As mentioned above they have improved the graphics, but not by much. The resolution got a bump up to 4k but majority of the textures, animations and models look near identical. This is a little upsetting as it’s a remaster of a great game. However the graphics are just enough to hold you over in 2020. 

Final Thoughts

Kingdoms of Amalur is a great RPG with many hours of gameplay. If you haven’t picked this game up before I’d recommend now would be the time. If you still own the original I wouldn’t say its worth buying again. The graphics and camera system show their age but the rich world, smooth combat system, and huge amount of content within Amalur are worth it for any RPG lover out there.


  • Eight Slot Ability Bar is impressive
  • Free reign of abilities and classes are amazing in a rpg game
  • Story is still impressive 12 years later.
  • New Difficulty level


  • Graphics aren’t good enough for a remaster.
  • Load Times are still really long


Story - 8
Graphics - 5
Audio - 7
Gameplay - 9
Replayability - 9

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