Story - 86%
Graphics - 71%
Audio - 76%
Gameplay - 77%
Replayability - 70%
GreedFall takes you on an action-RPG adventure to a world vaguely familiar and yet very strange. It is set in the 17th Century but mixed with some fantasy magic.
To be honest, I was quite sceptical about GreedFall. A lot of times the games from Focus Home Interactive has so much potential and you can see where they wanted the game to be, but it misses critical parts or lacks the depth to be magnificent games. So, when I started the game, I didn’t have high expectations and somehow, I think his served me better as I was quite pleasantly surprised.
The story of GreedFall is intriguing and even though it takes a bit of a while for you to fully get into the meat of the story, it does keep your attention and will want to you play more to find out more. This is always a good thing. The first bit of the game is a bit of a tutorial and introduction of how the gameplay and quests work. As with most RPGs, you get shunted around doing quests for others, but this really sets the story off well and gets your ready for when you leave the old country to New Serene. In New Serene the meat of the story really kicks off and because you have been familiarised with how things work, you get around more quickly and can get to the vaster open world to take on all those different quests.
The gameplay does feel a bit off at times as directing the view with the right analogue stick feels unbalanced to the players movement with the left analogue stick. This can be adjusted in the setting menu though to a speed that suite you more. Movement also feels a bit jerky at times but nothing horrible that will make you quit the game. The combat takes a bit to get used to but if you do play games like Final Fantasy, Nier: Automata and the likes then you will get accustomed to it. A great thing is that you can’t just rush into any battle and think that you will prevail, you will need some tactics and caution for most battles.
The inventory system works well, and your team management is as expected. The big difference in GreedFall from other Action RPGs is that of the skills, attributes and talents. Talents and attributes only get awarded every few levels and not at every level-up like skills. Talents has the biggest impact in what your character can do like crafting, lockpicking, charisma checks in conversations and more. Attributes will increase your main strengths like accuracy, strength, vigor etc. Then lastly skills will boost things like +20 damage on Swords or give you competency to wield long blades. This makes you think longer on what you want to focus on as early in the game you will not be able to perform lockpicking, crafting and potion making, you have to choose one first. Now that will make you squirm.
The game looks ok, it does not boast the greatest graphics and you can see a lot of square edging around character models and objects. I always say though that graphics do not make the game, some of the biggest classic games and most enjoyable games did not have the greatest graphics by far, just look at Minesweeper (Yes, I know you have played it when you should’ve been doing work)
GreedFall is a pleasant surprise and I’m glad to see a game from Focus Home Interactive that does have the depth and the quality it deserves. It might still not be a triple A title but it sure is fun to play and the story is intriguing. Fans of this genre should really check it out and give it a try.
Reviewed on: PS4
Genre: Action-Adventure RPG
Publisher: Focus Home Interactive
Release Date: 10 September 2019
Likes: Great story and interesting setting
Dislikes: Some minor graphic issues