Story - 67%
Graphics - 80%
Audio - 72%
Gameplay - 74%
Replayability - 73%
Destiny has had a lot of ups and downs since its release, lack of content and things to do had fans up in arms in the first few months. Taken King fixed a lot of issues and was well received, now we have Rise of Iron, did this live up to the dream?
Rise of Iron is the second big DLC released for Destiny, and so far it must feel like a very long uphill battle for the developers over at Bungie. Because of their history, the bar was set very high for Bungie to bring out a solid title but with the release their real work started.
With Destiny Rise of Iron, they looked to win back even more fans from the release of the series but even this DLC has brought up some mixed views. Some say that it should’ve been a free DLC for what it is. The story feels more like a side quest story rather than taking the main story arc further. There is an emotional disconnect form the main characters and not much excitement to get drawn in to.
Apart from the story, there is a lot of new content and things to do so some people will love that they have new things to keep them busy with. New structured side missions lead to exciting exotic weapons and are interesting plus rewarding. There are three new strikes, one brand-new and two updated, all of which are enjoyable additions to the existing ones.
The competitive Multiplayer saw some great improvements as well. Private matches are now available as well as a new mode called Supremacy. In this mode you need to pick up engrams from fallen enemies for the kills to count.
Destiny Rise of Iron will work for some and not for others. It has some good points and also some bad but will it save Destiny? Only time will tell.
Reviewed on: PS4
Available on: PS4, Xbox One
Genre: Online, Shooter, Action RPG
Age Rating: 18
Publisher/Developer: Activision / Bungie
Estimated RRP: +/- R350
Release Date: 20 September 2016
- Great Side Missions
- Need the Taken King DLC