Crash Bandicoot 4: It’s About Time Review

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After more than 20 years, Crash Bandicoot has returned!

It has indeed been about time for a sequel to the 1998 classic Crash Bandicoot 3 Warped game, While we’ve had remasters and remakes since then none of them have truly been sequels until now.


Its about time ignores all the above remasters and very questionable sequels since crash 3. After being trapped in a timeless prison at the end of Crash Bandicoot 3, Uka Uka, Dr. Neo Cortex, and Dr. N. Tropy rip a hole in the fabric of space and time while trying to escape. The mad doctors realize they can escape to other dimensions and they unsurprisingly decide to take over the multiverse. This game setup leads to the appearance of 4 new Quantum masks, each with its own special power to help crash on his quest to save reality. With these masks, Crash can phase objects in and out of existence, change gravity, slow down time, or turn his usual spin into an endless tornado with a longer jump and near-invincibility.


There are several new playable characters in crash 4 including Crash’s Sister Coco, Crash’s Girlfriend Tawna and the now reformed villain Dingodile and Dr Neo Cortex Himself! The additional Characters and their respective extra levels are a welcome addition to the game and add many extra hours of gameplay.

The Quantum masks are the main focus of Crash 4 as you’ll need to use the masks at specific points in the levels to progress and solve tricky platform puzzles. Most levels feature just one platform mask but towards the end of the game you’ll find yourself needing to switch through multiple masks to tackle the most difficult puzzles.

Speaking of difficulty, That’s one thing Crash 4 does right. The game feels almost soulslike towards the end of the game and you’ll find yourself repeating and retrying the levels multiple times to make any sort of progress. This is definitely a welcome addition as a lot of the remasters released recently toned down the difficulty level a lot.

When you start Crash 4 you’ll get two difficulty options, retro difficulty where you’ll have to restart each level after losing a certain number of lives, or modern difficulty, which resets you to the last checkpoint, keeps tracks of your deaths in each level, and shows a marker where you’re going to land at the end of every jump.

I chose the modern difficulty and after dying repeatedly from misjudging jumps, getting struck with acid or accidently setting off a nitro crate.. I was happy I did so. I’d strongly suggest trying modern difficulty to keep your Sanity.

Final Thoughts:

Crash 4 is a real continuation of the original trilogy with beautiful modern visuals. It captures that fun-yet-simple platforming from the original, but its creative levels, mask abilities, and clever bosses help make it one of the best Crash games to date.


  • Game sticks true to Crash
  • Difficult but rewarding


  • Frustrating Platforming in certain areas
  • Some puzzles feel unnecessarily complex


Story - 9
Graphics - 9
Audio - 9
Gameplay - 10
Replayability - 10

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