Story - 95%
Graphics - 70%
Audio - 85%
Gameplay - 60%
Replayability - 50%
VR is still in its fetus stage, so to say, so reviewing a game like Blood and Truth can be very tricky. Do you give grace on certain aspects or do you reprimand deva for not thinking about the hardware they developing for?Blood and Truth at its core is an action-packed VR experience loosely based on the VR Launch experience “London Heist”. The game is made by the same devs, being SIE London, and i expected a lot because of the great experience i received in London Heist.
VR, as mentioned, is at an early stage and the PSVR especially. Blood and Truth uses the PSVR to its full capability and even some wishful thinking. Throughout the game I experienced some issue with tracking, which in any other game may not seem like much just keep trying, however, when you have enemies running at you and you need to reload but can’t get the shells into the double gauge shotty, there is a definite issue. This isn’t the only experience I had with the tracking being off, but again, who do we blame for this? The wishful thinking devs or the infant tech in the PSVR? Otherwise, besides the tracking the game really came to a satisfying result, when you draw your weapon smoothly and 1 shot a charging man in the head and it all goes well! Uh! Beautiful! Another issue, was the wielding if weapons, now I’m not sure if this is tracking or development, but for the life of me i could not get two-handed weapons to wield properly! I ended up leaving them behind or using one hand. RIP Pump Shot Gun!
Visuals and Audio
Something i try avoid talking about too much is the V&A, i mean, is it pretty? Yes or No? But when it comes to VR, this is very crucial to the enjoyment of the game. Starting off, not once did I feel ill or motion sickness through the entire game. The title utilised the cover and wave fighting strategy well enough that you aren’t easily disoriented, even during the motion scenes and cutscenes I felt nothing due to the short time these actually happened for. View Distance was an issue for me, I found that the further you engaged in combat the blurrier it became and not in a normal way, it seemed to be extremely blurry considering the distance of the enemy. Audio cues were Hella perfect in this title, the Hollywood studded voice cast came through with wonderful acting and music to match.
The action packed game has a lot to offer, it took me 4hours and 45 minutes to finish with a few deaths in between. The title claims 5 hour content but im leaning more towards 4 hours here. The story feels realistic and emerges you withon the realms of “The Soldier”, who is the character you take on and develop through the story. I promised id no longer give a story breakdown because noone teally cares, well what do they care about?
Bang for Buck
Was the story good enough to drive a full priced VR game with only 5 hours of content? I would have to say; it is up to you. Quality vs Quantity. The quality of the story and the gameplay for me personally was not enough to make me recommend it, HOWEVER, I would not say no to even a 10% discounted sale price. The game is short but in my honest opinion, is the second-best BR game I have played (After Beat Saber). I just feel like asking AAA prices for a not-yet-fully-functional game seems to be a bit too much.